The BOMBANANA! Manual — What the Mute Monkey Is Reading

The manual is the book the Mute Monkey holds. It is the only place the rules for each module are written down, and the mute player is the only person who can read it — the store page is explicit: "You are the only one who can read the bomb disposal manual. If only you could tell the others what you know."
That single restriction is the whole game.
What it looks like
In Lefto Studio's own screenshots the manual is a physical book held open in front of the mute monkey. It is localised — one official screenshot shows the cover reading KILAVUZ KİTAP, Turkish for "guide book", which lines up with the studio being based in Istanbul and the game shipping in fifteen languages.
How to actually use it under a timer
The mute player is the bottleneck, so the job is to reduce lookups, not to read faster.
Learn the index, not the pages. You do not need to memorise answers. You need to know which section a module lives in so you are not flipping while the timer runs.
Wait for the full description before opening anything. Half a description sends you to the wrong page twice.
Confirm before you answer. You cannot speak, which means you also cannot correct yourself quickly. A wrong signal costs more than a slow one.
Agree on a "not yet" gesture. The other two need to know the difference between "I am still reading" and "I have nothing."
What we have not published
To be confirmed: the actual lookup tables — which colour maps to which action, which row applies to which light order, and the specific rules for each module.
We do not have these from a source we can stand behind. The official announcements give the number of modules but not their rules, and no public reference lists them. We would rather leave this blank than publish a table that gets your team killed at level 12. When we have them verified against actual play, they go up here.
What we can tell you is which modules exist and how to work them as a team — that is on the modules page.