BOMBANANA! Endless Mode — Waves, Scaling and Achievements

Endless is procedurally generated, wave-based levels that keep getting harder — the studio's own description.
How it differs from Campaign
Campaign levels are handcrafted, so their module combinations were chosen deliberately. Endless rolls them. That changes how you should play it:
- You cannot learn a layout. You can only get faster at the lookup.
- Unfamiliar module pairings turn up early and often.
- Each module you disarm gives you more time — players report this consistently in reviews, so the mode rewards steady clearing rather than perfect play on any one bomb.
What it is good for
Endless is the best pressure test of your callout vocabulary. Campaign lets you slow down and figure things out; Endless punishes every second you spend re-explaining what "left" means.
If your group is comfortable in campaign but falls apart in Endless, the problem is communication speed, not puzzle knowledge.
Achievements
Three achievements track it: Endless Junior, Endless Expert, Endless Master. Steam does not publish the wave thresholds for each.
To be confirmed: how much time each disarmed module adds, and the wave counts behind the three achievement tiers.